package org.linlinjava.litemall.gameserver.data;

import org.linlinjava.litemall.gameserver.domain.BuildFields;
import org.linlinjava.litemall.gameserver.domain.Chara;
import org.linlinjava.litemall.gameserver.domain.Duiyuan;
import org.linlinjava.litemall.gameserver.domain.EquipInformation;
import org.linlinjava.litemall.gameserver.domain.Goods;
import org.linlinjava.litemall.gameserver.domain.GoodsBasics;
import org.linlinjava.litemall.gameserver.domain.GoodsFenSe;
import org.linlinjava.litemall.gameserver.domain.GoodsGaiZao;
import org.linlinjava.litemall.gameserver.domain.GoodsGaiZaoGongMing;
import org.linlinjava.litemall.gameserver.domain.GoodsGaiZaoGongMingChengGong;
import org.linlinjava.litemall.gameserver.domain.GoodsHuangSe;
import org.linlinjava.litemall.gameserver.domain.GoodsInfo;
import org.linlinjava.litemall.gameserver.domain.GoodsLanSe;
import org.linlinjava.litemall.gameserver.domain.GoodsLvSe;
import org.linlinjava.litemall.gameserver.domain.GoodsLvSeGongMing;
import org.linlinjava.litemall.gameserver.domain.JiNeng;
import org.linlinjava.litemall.gameserver.domain.LieBiao;
import org.linlinjava.litemall.gameserver.domain.Petbeibao;
import org.linlinjava.litemall.gameserver.domain.PetShuXing;
import org.linlinjava.litemall.gameserver.domain.ShouHu;
import org.linlinjava.litemall.gameserver.domain.ShouHuShuXing;
import org.linlinjava.litemall.gameserver.domain.ShuXingUtil;
import org.linlinjava.litemall.gameserver.domain.ZbAttribute;

import java.util.HashMap;
import java.util.Map;

public class UtilObjMapshuxing {
    public static Map<Object, Object> Chara(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        Chara obj1 = (Chara) obj;
        objectObjectHashMap.put("cangku", obj1.cangku);
        objectObjectHashMap.put("shizhuang", obj1.shizhuang);
        objectObjectHashMap.put("texiao", obj1.texiao);
        objectObjectHashMap.put("genchong", obj1.genchong);
        objectObjectHashMap.put("backpack", obj1.backpack);
        objectObjectHashMap.put("zbAttribute", obj1.zbAttribute);
        objectObjectHashMap.put("pets", obj1.pets);
        objectObjectHashMap.put("listshouhu", obj1.listshouhu);
        objectObjectHashMap.put("jiNengList", obj1.jiNengList);
        objectObjectHashMap.put("shenmiliwu", obj1.shenmiliwu);
        objectObjectHashMap.put("id", obj1.id);
        objectObjectHashMap.put("x", obj1.x);
        objectObjectHashMap.put("y", obj1.y);
        objectObjectHashMap.put("mapid", obj1.mapid);
        objectObjectHashMap.put("mapName", obj1.mapName);
        objectObjectHashMap.put("level", obj1.level);
        objectObjectHashMap.put("name", obj1.name);
        objectObjectHashMap.put("chenhao", obj1.chenhao);
        objectObjectHashMap.put("menpai", obj1.menpai);
        objectObjectHashMap.put("tizhi", obj1.tizhi);
        objectObjectHashMap.put("lingli", obj1.lingli);
        objectObjectHashMap.put("exp", obj1.exp);
        objectObjectHashMap.put("sex", obj1.sex);
        objectObjectHashMap.put("line", obj1.line);
        objectObjectHashMap.put("uuid", obj1.uuid);
        objectObjectHashMap.put("waiguan", obj1.waiguan);
        objectObjectHashMap.put("current_task", obj1.current_task);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("pot", obj1.pot);
        objectObjectHashMap.put("resist_poison", obj1.resist_poison);
        objectObjectHashMap.put("extra_mana", obj1.extra_mana);
        objectObjectHashMap.put("have_coin_pwd", obj1.have_coin_pwd);
        objectObjectHashMap.put("use_skill_d", obj1.use_skill_d);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("polar_point", obj1.polar_point);
        objectObjectHashMap.put("stamina", obj1.stamina);
        objectObjectHashMap.put("max_life", obj1.max_life);
        objectObjectHashMap.put("max_mana", obj1.max_mana);
        objectObjectHashMap.put("use_money_type", obj1.use_money_type);
        objectObjectHashMap.put("shadow_self", obj1.shadow_self);
        objectObjectHashMap.put("weapon_icon", obj1.weapon_icon);
        objectObjectHashMap.put("gold_coin", obj1.gold_coin);
        objectObjectHashMap.put("extra_life", obj1.extra_life);
        objectObjectHashMap.put("balance", obj1.balance);
        objectObjectHashMap.put("jishou_coin", obj1.jishou_coin);
        objectObjectHashMap.put("lock_exp", obj1.lock_exp);
        objectObjectHashMap.put("chongwuchanzhanId", obj1.chongwuchanzhanId);
        objectObjectHashMap.put("cash", obj1.cash);
        objectObjectHashMap.put("uptime", obj1.uptime);
        objectObjectHashMap.put("updatetime", obj1.updatetime);
        objectObjectHashMap.put("online_time", obj1.online_time);
        objectObjectHashMap.put("signDays", obj1.signDays);
        objectObjectHashMap.put("isCanSgin", obj1.isCanSgin);
        objectObjectHashMap.put("gender", obj1.gender);
        objectObjectHashMap.put("canzhanshouhunumber", obj1.canzhanshouhunumber);
        objectObjectHashMap.put("zuoqiwaiguan", obj1.zuoqiwaiguan);
        objectObjectHashMap.put("zuoqiId", obj1.zuoqiId);
        objectObjectHashMap.put("yidongsudu", obj1.yidongsudu);
        objectObjectHashMap.put("zuowaiguan", obj1.zuowaiguan);
        objectObjectHashMap.put("special_icon", obj1.special_icon);
        objectObjectHashMap.put("texiao_icon", obj1.texiao_icon);
        objectObjectHashMap.put("genchong_icon", obj1.genchong_icon);
        objectObjectHashMap.put("vipType", obj1.vipType);
        objectObjectHashMap.put("isGet", obj1.isGet);
        objectObjectHashMap.put("vipTime", obj1.vipTime);
        objectObjectHashMap.put("vipTimeShengYu", obj1.vipTimeShengYu);
        objectObjectHashMap.put("suit_icon", obj1.suit_icon);
        objectObjectHashMap.put("suit_light_effect", obj1.suit_light_effect);
        objectObjectHashMap.put("wuxingBalance", obj1.wuxingBalance);
        objectObjectHashMap.put("enable_double_points", obj1.enable_double_points);
        objectObjectHashMap.put("enable_shenmu_points", obj1.enable_shenmu_points);
        objectObjectHashMap.put("extra_skill", obj1.extra_skill);
        objectObjectHashMap.put("chushi_ex", obj1.chushi_ex);
        objectObjectHashMap.put("fetch_nice", obj1.fetch_nice);
        objectObjectHashMap.put("shuadaochongfeng_san", obj1.shuadaochongfeng_san);
        objectObjectHashMap.put("xinshoulibao", obj1.xinshoulibao);
        objectObjectHashMap.put("npcshuadao", obj1.npcshuadao);
        objectObjectHashMap.put("shuadao", obj1.shuadao);
        objectObjectHashMap.put("chubao", obj1.chubao);
        objectObjectHashMap.put("npcchubao", obj1.npcchubao);
        objectObjectHashMap.put("baibangmang", obj1.baibangmang);
        objectObjectHashMap.put("shimencishu", obj1.shimencishu);
        objectObjectHashMap.put("npcName", obj1.npcName);
        objectObjectHashMap.put("fabaorenwu", obj1.fabaorenwu);
        objectObjectHashMap.put("xiuxingcishu", obj1.xiuxingcishu);
        objectObjectHashMap.put("xiuxingNpcname", obj1.xiuxingNpcname);
        objectObjectHashMap.put("autofight_select", obj1.autofight_select);
        objectObjectHashMap.put("autofight_skillaction", obj1.autofight_skillaction);
        objectObjectHashMap.put("autofight_skillno", obj1.autofight_skillno);
        objectObjectHashMap.put("friend", obj1.friend);
        objectObjectHashMap.put("owner_name", obj1.owner_name);
        objectObjectHashMap.put("chenghao", obj1.chenghao);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> Duiyuan(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        Duiyuan obj1 = (Duiyuan) obj;
        objectObjectHashMap.put("org_icon", obj1.org_icon);
        objectObjectHashMap.put("iid_str", obj1.iid_str);
        objectObjectHashMap.put("skill", obj1.skill);
        objectObjectHashMap.put("str", obj1.str);
        objectObjectHashMap.put("master", obj1.master);
        objectObjectHashMap.put("metal", obj1.metal);
        objectObjectHashMap.put("req_str", obj1.req_str);
        objectObjectHashMap.put("passive_mode", obj1.passive_mode);
        objectObjectHashMap.put("party_contrib", obj1.party_contrib);
        objectObjectHashMap.put("mapteamMembersCount", obj1.mapteamMembersCount);
        objectObjectHashMap.put("mapcomeback_flag", obj1.mapcomeback_flag);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> EquipInformation(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        EquipInformation obj1 = (EquipInformation) obj;
        objectObjectHashMap.put("GroupNo", obj1.GroupNo);
        objectObjectHashMap.put("GroupType", obj1.GroupType);
        objectObjectHashMap.put("dunwu_times", obj1.dunwu_times);
        objectObjectHashMap.put("attrib", obj1.attrib);
        objectObjectHashMap.put("gift", obj1.gift);
        objectObjectHashMap.put("total_score", obj1.total_score);
        objectObjectHashMap.put("nick", obj1.nick);
        objectObjectHashMap.put("power", obj1.power);
        objectObjectHashMap.put("wrestle_score", obj1.wrestle_score);
        objectObjectHashMap.put("skill", obj1.skill);
        objectObjectHashMap.put("store_exp", obj1.store_exp);
        objectObjectHashMap.put("metal", obj1.metal);
        objectObjectHashMap.put("amount", obj1.amount);
        objectObjectHashMap.put("type", obj1.type);
        objectObjectHashMap.put("rebuild_level", obj1.rebuild_level);
        objectObjectHashMap.put("color", obj1.color);
        objectObjectHashMap.put("str", obj1.str);
        objectObjectHashMap.put("auto_fight", obj1.auto_fight);
        objectObjectHashMap.put("suit_degree", obj1.suit_degree);
        objectObjectHashMap.put("party_stage_party_name", obj1.party_stage_party_name);
        objectObjectHashMap.put("mailing_item_times", obj1.mailing_item_times);
        objectObjectHashMap.put("quality", obj1.quality);
        objectObjectHashMap.put("damage_sel_rate", obj1.damage_sel_rate);
        objectObjectHashMap.put("recognize_recognized", obj1.recognize_recognized);
        objectObjectHashMap.put("suit_enabled", obj1.suit_enabled);
        objectObjectHashMap.put("degree_32", obj1.degree_32);
        objectObjectHashMap.put("master", obj1.master);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> Goods(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        Goods obj1 = (Goods) obj;
        objectObjectHashMap.put("pos", obj1.pos);
        objectObjectHashMap.put("goodsInfo", obj1.goodsInfo);
        objectObjectHashMap.put("goodsBasics", obj1.goodsBasics);
        objectObjectHashMap.put("goodsLanSe", obj1.goodsLanSe);
        objectObjectHashMap.put("goodsFenSe", obj1.goodsFenSe);
        objectObjectHashMap.put("goodsHuangSe", obj1.goodsHuangSe);
        objectObjectHashMap.put("goodsLvSe", obj1.goodsLvSe);
        objectObjectHashMap.put("goodsGaiZao", obj1.goodsGaiZao);
        objectObjectHashMap.put("goodsGaiZaoGongMing", obj1.goodsGaiZaoGongMing);
        objectObjectHashMap.put("goodsGaiZaoGongMingChengGong", obj1.goodsGaiZaoGongMingChengGong);
        objectObjectHashMap.put("goodsLvSeGongMing", obj1.goodsLvSeGongMing);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsBasics(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsBasics obj1 = (GoodsBasics) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("max_life", obj1.max_life);
        objectObjectHashMap.put("max_mana", obj1.max_mana);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsFenSe(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsFenSe obj1 = (GoodsFenSe) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("skill_low_cost", obj1.skill_low_cost);
        objectObjectHashMap.put("all_polar", obj1.all_polar);
        objectObjectHashMap.put("all_resist_polar", obj1.all_resist_polar);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("release_forgotten", obj1.release_forgotten);
        objectObjectHashMap.put("ignore_all_resist_except", obj1.ignore_all_resist_except);
        objectObjectHashMap.put("stunt", obj1.stunt);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("all_skill", obj1.all_skill);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("all_resist_except", obj1.all_resist_except);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsGaiZao(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsGaiZao obj1 = (GoodsGaiZao) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("all_polar", obj1.all_polar);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("mana", obj1.mana);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsGaiZaoGongMing(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsGaiZaoGongMing obj1 = (GoodsGaiZaoGongMing) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("super_excluse_wood", obj1.super_excluse_wood);
        objectObjectHashMap.put("super_excluse_water", obj1.super_excluse_water);
        objectObjectHashMap.put("super_excluse_fire", obj1.super_excluse_fire);
        objectObjectHashMap.put("super_excluse_earth", obj1.super_excluse_earth);
        objectObjectHashMap.put("B_skill_low_cost", obj1.B_skill_low_cost);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("tao_ex", obj1.tao_ex);
        objectObjectHashMap.put("release_confusion", obj1.release_confusion);
        objectObjectHashMap.put("release_sleep", obj1.release_sleep);
        objectObjectHashMap.put("release_frozen", obj1.release_frozen);
        objectObjectHashMap.put("release_poison", obj1.release_poison);
        objectObjectHashMap.put("C_skill_low_cost", obj1.C_skill_low_cost);
        objectObjectHashMap.put("D_skill_low_cost", obj1.D_skill_low_cost);
        objectObjectHashMap.put("super_poison", obj1.super_poison);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsGaiZaoGongMingChengGong(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsGaiZaoGongMingChengGong obj1 = (GoodsGaiZaoGongMingChengGong) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("color", obj1.color);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("super_excluse_wood", obj1.super_excluse_wood);
        objectObjectHashMap.put("super_excluse_water", obj1.super_excluse_water);
        objectObjectHashMap.put("super_excluse_fire", obj1.super_excluse_fire);
        objectObjectHashMap.put("super_excluse_earth", obj1.super_excluse_earth);
        objectObjectHashMap.put("B_skill_low_cost", obj1.B_skill_low_cost);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("tao_ex", obj1.tao_ex);
        objectObjectHashMap.put("release_confusion", obj1.release_confusion);
        objectObjectHashMap.put("release_sleep", obj1.release_sleep);
        objectObjectHashMap.put("release_frozen", obj1.release_frozen);
        objectObjectHashMap.put("release_poison", obj1.release_poison);
        objectObjectHashMap.put("C_skill_low_cost", obj1.C_skill_low_cost);
        objectObjectHashMap.put("D_skill_low_cost", obj1.D_skill_low_cost);
        objectObjectHashMap.put("super_poison", obj1.super_poison);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsHuangSe(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsHuangSe obj1 = (GoodsHuangSe) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("skill_low_cost", obj1.skill_low_cost);
        objectObjectHashMap.put("all_polar", obj1.all_polar);
        objectObjectHashMap.put("all_resist_polar", obj1.all_resist_polar);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("release_forgotten", obj1.release_forgotten);
        objectObjectHashMap.put("ignore_all_resist_except", obj1.ignore_all_resist_except);
        objectObjectHashMap.put("stunt", obj1.stunt);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("all_skill", obj1.all_skill);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("all_resist_except", obj1.all_resist_except);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsInfo(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsInfo obj1 = (GoodsInfo) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("value", obj1.value);
        objectObjectHashMap.put("total_score", obj1.total_score);
        objectObjectHashMap.put("type", obj1.type);
        objectObjectHashMap.put("rebuild_level", obj1.rebuild_level);
        objectObjectHashMap.put("str", obj1.str);
        objectObjectHashMap.put("auto_fight", obj1.auto_fight);
        objectObjectHashMap.put("quality", obj1.quality);
        objectObjectHashMap.put("damage_sel_rate", obj1.damage_sel_rate);
        objectObjectHashMap.put("recognize_recognized", obj1.recognize_recognized);
        objectObjectHashMap.put("owner_id", obj1.owner_id);
        objectObjectHashMap.put("dunwu_times", obj1.dunwu_times);
        objectObjectHashMap.put("attrib", obj1.attrib);
        objectObjectHashMap.put("gift", obj1.gift);
        objectObjectHashMap.put("nick", obj1.nick);
        objectObjectHashMap.put("power", obj1.power);
        objectObjectHashMap.put("wrestlescore", obj1.wrestlescore);
        objectObjectHashMap.put("skill", obj1.skill);
        objectObjectHashMap.put("store_exp", obj1.store_exp);
        objectObjectHashMap.put("metal", obj1.metal);
        objectObjectHashMap.put("amount", obj1.amount);
        objectObjectHashMap.put("color", obj1.color);
        objectObjectHashMap.put("suit_degree", obj1.suit_degree);
        objectObjectHashMap.put("party_stage_party_name", obj1.party_stage_party_name);
        objectObjectHashMap.put("mailing_item_times", obj1.mailing_item_times);
        objectObjectHashMap.put("suit_enabled", obj1.suit_enabled);
        objectObjectHashMap.put("degree_32", obj1.degree_32);
        objectObjectHashMap.put("master", obj1.master);
        objectObjectHashMap.put("transform_cool_ti", obj1.transform_cool_ti);
        objectObjectHashMap.put("silver_coin", obj1.silver_coin);
        objectObjectHashMap.put("diandqk_frozen_round", obj1.diandqk_frozen_round);
        objectObjectHashMap.put("shuadao_ziqihongmeng", obj1.shuadao_ziqihongmeng);
        objectObjectHashMap.put("durability", obj1.durability);
        objectObjectHashMap.put("add_pet_exp", obj1.add_pet_exp);
        objectObjectHashMap.put("alias", obj1.alias);
        objectObjectHashMap.put("food_num", obj1.food_num);
        objectObjectHashMap.put("merge_rate", obj1.merge_rate);
        objectObjectHashMap.put("fasion_type", obj1.fasion_type);
        objectObjectHashMap.put("pet_upgraded", obj1.pet_upgraded);
        objectObjectHashMap.put("couple", obj1.couple);
        objectObjectHashMap.put("shape", obj1.shape);
        objectObjectHashMap.put("pot", obj1.pot);
        objectObjectHashMap.put("resist_poison", obj1.resist_poison);
        objectObjectHashMap.put("phy_rebuild_level", obj1.phy_rebuild_level);
        objectObjectHashMap.put("max_durability", obj1.max_durability);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsLanSe(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsLanSe obj1 = (GoodsLanSe) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("skill_low_cost", obj1.skill_low_cost);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("all_polar", obj1.all_polar);
        objectObjectHashMap.put("all_resist_polar", obj1.all_resist_polar);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("release_forgotten", obj1.release_forgotten);
        objectObjectHashMap.put("ignore_all_resist_except", obj1.ignore_all_resist_except);
        objectObjectHashMap.put("stunt", obj1.stunt);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("all_skill", obj1.all_skill);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("all_resist_except", obj1.all_resist_except);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("ignore_resist_wood", obj1.ignore_resist_wood);
        objectObjectHashMap.put("ignore_resist_water", obj1.ignore_resist_water);
        objectObjectHashMap.put("ignore_resist_fire", obj1.ignore_resist_fire);
        objectObjectHashMap.put("ignore_resist_earth", obj1.ignore_resist_earth);
        objectObjectHashMap.put("ignore_resist_forgotten", obj1.ignore_resist_forgotten);
        objectObjectHashMap.put("ignore_resist_frozen", obj1.ignore_resist_frozen);
        objectObjectHashMap.put("ignore_resist_sleep", obj1.ignore_resist_sleep);
        objectObjectHashMap.put("ignore_resist_confusion", obj1.ignore_resist_confusion);
        objectObjectHashMap.put("super_excluse_metal", obj1.super_excluse_metal);
        objectObjectHashMap.put("ignore_resist_poison", obj1.ignore_resist_poison);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsLvSe(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsLvSe obj1 = (GoodsLvSe) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("super_excluse_wood", obj1.super_excluse_wood);
        objectObjectHashMap.put("super_excluse_water", obj1.super_excluse_water);
        objectObjectHashMap.put("super_excluse_fire", obj1.super_excluse_fire);
        objectObjectHashMap.put("super_excluse_earth", obj1.super_excluse_earth);
        objectObjectHashMap.put("B_skill_low_cost", obj1.B_skill_low_cost);
        objectObjectHashMap.put("enhanced_wood", obj1.enhanced_wood);
        objectObjectHashMap.put("enhanced_water", obj1.enhanced_water);
        objectObjectHashMap.put("enhanced_fire", obj1.enhanced_fire);
        objectObjectHashMap.put("enhanced_earth", obj1.enhanced_earth);
        objectObjectHashMap.put("mag_dodge", obj1.mag_dodge);
        objectObjectHashMap.put("ignore_mag_dodge", obj1.ignore_mag_dodge);
        objectObjectHashMap.put("jinguang_zhaxian_counter_att_rate", obj1.jinguang_zhaxian_counter_att_rate);
        objectObjectHashMap.put("C_skill_low_cost", obj1.C_skill_low_cost);
        objectObjectHashMap.put("D_skill_low_cost", obj1.D_skill_low_cost);
        objectObjectHashMap.put("super_poison", obj1.super_poison);
        objectObjectHashMap.put("ignore_resist_wood", obj1.ignore_resist_wood);
        objectObjectHashMap.put("ignore_resist_water", obj1.ignore_resist_water);
        objectObjectHashMap.put("ignore_resist_fire", obj1.ignore_resist_fire);
        objectObjectHashMap.put("ignore_resist_earth", obj1.ignore_resist_earth);
        objectObjectHashMap.put("ignore_resist_forgotten", obj1.ignore_resist_forgotten);
        objectObjectHashMap.put("release_forgotten", obj1.release_forgotten);
        objectObjectHashMap.put("ignore_all_resist_except", obj1.ignore_all_resist_except);
        objectObjectHashMap.put("super_confusion", obj1.super_confusion);
        objectObjectHashMap.put("super_sleep", obj1.super_sleep);
        objectObjectHashMap.put("enhanced_metal", obj1.enhanced_metal);
        objectObjectHashMap.put("super_forgotten", obj1.super_forgotten);
        objectObjectHashMap.put("super_frozen", obj1.super_frozen);
        objectObjectHashMap.put("ignore_resist_frozen", obj1.ignore_resist_frozen);
        objectObjectHashMap.put("ignore_resist_sleep", obj1.ignore_resist_sleep);
        objectObjectHashMap.put("ignore_resist_confusion", obj1.ignore_resist_confusion);
        objectObjectHashMap.put("super_excluse_metal", obj1.super_excluse_metal);
        objectObjectHashMap.put("ignore_resist_poison", obj1.ignore_resist_poison);
        objectObjectHashMap.put("tao_ex", obj1.tao_ex);
        objectObjectHashMap.put("release_confusion", obj1.release_confusion);
        objectObjectHashMap.put("release_sleep", obj1.release_sleep);
        objectObjectHashMap.put("release_frozen", obj1.release_frozen);
        objectObjectHashMap.put("release_poison", obj1.release_poison);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> GoodsLvSeGongMing(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        GoodsLvSeGongMing obj1 = (GoodsLvSeGongMing) obj;
        objectObjectHashMap.put("groupNo", obj1.groupNo);
        objectObjectHashMap.put("groupType", obj1.groupType);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("accurate", obj1.accurate);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> JiNeng(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        JiNeng obj1 = (JiNeng) obj;
        objectObjectHashMap.put("id", obj1.id);
        objectObjectHashMap.put("skill_no", obj1.skill_no);
        objectObjectHashMap.put("skill_attrib", obj1.skill_attrib);
        objectObjectHashMap.put("skill_attrib1", obj1.skill_attrib1);
        objectObjectHashMap.put("skill_level", obj1.skill_level);
        objectObjectHashMap.put("level_improved", obj1.level_improved);
        objectObjectHashMap.put("skill_mana_cost", obj1.skill_mana_cost);
        objectObjectHashMap.put("skill_nimbus", obj1.skill_nimbus);
        objectObjectHashMap.put("skill_disabled", obj1.skill_disabled);
        objectObjectHashMap.put("range", obj1.range);
        objectObjectHashMap.put("max_range", obj1.max_range);
        objectObjectHashMap.put("count1", obj1.count1);
        objectObjectHashMap.put("s1", obj1.s1);
        objectObjectHashMap.put("s2", obj1.s2);
        objectObjectHashMap.put("isTempSkill", obj1.isTempSkill);
        objectObjectHashMap.put("skillRound", obj1.skillRound);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> LieBiao(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        LieBiao obj1 = (LieBiao) obj;
        objectObjectHashMap.put("ask_type", obj1.ask_type);
        objectObjectHashMap.put("peer_name", obj1.peer_name);
        objectObjectHashMap.put("duiyuanList", obj1.duiyuanList);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> Petbeibao(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        Petbeibao obj1 = (Petbeibao) obj;
        objectObjectHashMap.put("no", obj1.no);
        objectObjectHashMap.put("id", obj1.id);
        objectObjectHashMap.put("petShuXing", obj1.petShuXing);
        objectObjectHashMap.put("tianshu", obj1.tianshu);
        objectObjectHashMap.put("autofight_select", obj1.autofight_select);
        objectObjectHashMap.put("autofight_skillaction", obj1.autofight_skillaction);
        objectObjectHashMap.put("autofight_skillno", obj1.autofight_skillno);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> PetShuXing(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        PetShuXing obj1 = (PetShuXing) obj;
        objectObjectHashMap.put("no", obj1.no);
        objectObjectHashMap.put("type1", obj1.type1);
        objectObjectHashMap.put("str", obj1.str);
        objectObjectHashMap.put("max_life", obj1.max_life);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("max_mana", obj1.max_mana);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("skill", obj1.skill);
        objectObjectHashMap.put("penetrate", obj1.penetrate);
        objectObjectHashMap.put("polar_point", obj1.polar_point);
        objectObjectHashMap.put("metal", obj1.metal);
        objectObjectHashMap.put("stamina", obj1.stamina);
        objectObjectHashMap.put("type", obj1.type);
        objectObjectHashMap.put("durability", obj1.durability);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("shape", obj1.shape);
        objectObjectHashMap.put("pot", obj1.pot);
        objectObjectHashMap.put("loyalty", obj1.loyalty);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("martial", obj1.martial);
        objectObjectHashMap.put("resist_point", obj1.resist_point);
        objectObjectHashMap.put("intimacy", obj1.intimacy);
        objectObjectHashMap.put("last_mon_martial", obj1.last_mon_martial);
        objectObjectHashMap.put("mon_tao_rank", obj1.mon_tao_rank);
        objectObjectHashMap.put("double_hit", obj1.double_hit);
        objectObjectHashMap.put("resist_poison", obj1.resist_poison);
        objectObjectHashMap.put("passive_mode", obj1.passive_mode);
        objectObjectHashMap.put("pet_mana_shape", obj1.pet_mana_shape);
        objectObjectHashMap.put("pet_speed_shape", obj1.pet_speed_shape);
        objectObjectHashMap.put("pet_phy_shape", obj1.pet_phy_shape);
        objectObjectHashMap.put("pet_mag_shape", obj1.pet_mag_shape);
        objectObjectHashMap.put("rank", obj1.rank);
        objectObjectHashMap.put("pet_upgraded", obj1.pet_upgraded);
        objectObjectHashMap.put("party_stage_party_name", obj1.party_stage_party_name);
        objectObjectHashMap.put("left_time_to_delete", obj1.left_time_to_delete);
        objectObjectHashMap.put("extra_mana", obj1.extra_mana);
        objectObjectHashMap.put("have_coin_pwd", obj1.have_coin_pwd);
        objectObjectHashMap.put("mag_rebuild_level", obj1.mag_rebuild_level);
        objectObjectHashMap.put("raw_name", obj1.raw_name);
        objectObjectHashMap.put("suit_light_effect", obj1.suit_light_effect);
        objectObjectHashMap.put("mag_rebuild_rate", obj1.mag_rebuild_rate);
        objectObjectHashMap.put("life_add_temp", obj1.life_add_temp);
        objectObjectHashMap.put("mag_rebuild_add", obj1.mag_rebuild_add);
        objectObjectHashMap.put("pet_life_shape_temp", obj1.pet_life_shape_temp);
        objectObjectHashMap.put("pet_mana_shape_temp", obj1.pet_mana_shape_temp);
        objectObjectHashMap.put("pet_speed_shape_temp", obj1.pet_speed_shape_temp);
        objectObjectHashMap.put("pet_phy_shape_temp", obj1.pet_phy_shape_temp);
        objectObjectHashMap.put("pet_mag_shape_temp", obj1.pet_mag_shape_temp);
        objectObjectHashMap.put("evolve_degree", obj1.evolve_degree);
        objectObjectHashMap.put("mana_add_temp", obj1.mana_add_temp);
        objectObjectHashMap.put("phy_power_add_temp", obj1.phy_power_add_temp);
        objectObjectHashMap.put("def_add_temp", obj1.def_add_temp);
        objectObjectHashMap.put("mag_power_add_temp", obj1.mag_power_add_temp);
        objectObjectHashMap.put("speed_add_temp", obj1.speed_add_temp);
        objectObjectHashMap.put("shuadaojiji_rulvling", obj1.shuadaojiji_rulvling);
        objectObjectHashMap.put("recognize_recognized", obj1.recognize_recognized);
        objectObjectHashMap.put("attrib", obj1.attrib);
        objectObjectHashMap.put("enchant_nimbus", obj1.enchant_nimbus);
        objectObjectHashMap.put("max_enchant_nimbus", obj1.max_enchant_nimbus);
        objectObjectHashMap.put("card_type", obj1.card_type);
        objectObjectHashMap.put("eclosion_nimbus", obj1.eclosion_nimbus);
        objectObjectHashMap.put("max_eclosion_nimbus", obj1.max_eclosion_nimbus);
        objectObjectHashMap.put("status_all_resist_except_add", obj1.status_all_resist_except_add);
        objectObjectHashMap.put("status_yanchuan_shenjiao", obj1.status_yanchuan_shenjiao);
        objectObjectHashMap.put("insider_level", obj1.insider_level);
        objectObjectHashMap.put("mana_effect", obj1.mana_effect);
        objectObjectHashMap.put("attack_effect", obj1.attack_effect);
        objectObjectHashMap.put("phy_effect", obj1.phy_effect);
        objectObjectHashMap.put("mag_effect", obj1.mag_effect);
        objectObjectHashMap.put("phy_absorb", obj1.phy_absorb);
        objectObjectHashMap.put("extra_mana_effect", obj1.extra_mana_effect);
        objectObjectHashMap.put("extra_mag_effect", obj1.extra_mag_effect);
        objectObjectHashMap.put("extra_phy_effect", obj1.extra_phy_effect);
        objectObjectHashMap.put("extra_speed_effect", obj1.extra_speed_effect);
        objectObjectHashMap.put("morph_life_times", obj1.morph_life_times);
        objectObjectHashMap.put("morph_mana_times", obj1.morph_mana_times);
        objectObjectHashMap.put("morph_speed_times", obj1.morph_speed_times);
        objectObjectHashMap.put("morph_phy_times", obj1.morph_phy_times);
        objectObjectHashMap.put("morph_mag_times", obj1.morph_mag_times);
        objectObjectHashMap.put("morph_life_stat", obj1.morph_life_stat);
        objectObjectHashMap.put("morph_mana_stat", obj1.morph_mana_stat);
        objectObjectHashMap.put("morph_speed_stat", obj1.morph_speed_stat);
        objectObjectHashMap.put("morph_phy_stat", obj1.morph_phy_stat);
        objectObjectHashMap.put("morph_mag_stat", obj1.morph_mag_stat);
        objectObjectHashMap.put("free_unlock_exp_times", obj1.free_unlock_exp_times);
        objectObjectHashMap.put("mount_attribmove_speed", obj1.mount_attribmove_speed);
        objectObjectHashMap.put("capacity_level", obj1.capacity_level);
        objectObjectHashMap.put("hide_mount", obj1.hide_mount);
        objectObjectHashMap.put("equip_perfect_percent", obj1.equip_perfect_percent);
        objectObjectHashMap.put("deadline", obj1.deadline);
        objectObjectHashMap.put("merge_rate", obj1.merge_rate);
        objectObjectHashMap.put("dunwu_rate", obj1.dunwu_rate);
        objectObjectHashMap.put("pet_anger", obj1.pet_anger);
        objectObjectHashMap.put("status_huanbing_zhiji", obj1.status_huanbing_zhiji);
        objectObjectHashMap.put("gm_attribsmax_life", obj1.gm_attribsmax_life);
        objectObjectHashMap.put("gm_attribsmax_mana", obj1.gm_attribsmax_mana);
        objectObjectHashMap.put("gm_attribsphy_power", obj1.gm_attribsphy_power);
        objectObjectHashMap.put("gm_attribsmag_power", obj1.gm_attribsmag_power);
        objectObjectHashMap.put("gm_attribsdef", obj1.gm_attribsdef);
        objectObjectHashMap.put("gm_attribsspeed", obj1.gm_attribsspeed);
        objectObjectHashMap.put("limit_use_time", obj1.limit_use_time);
        objectObjectHashMap.put("mag_power_without_intimacy", obj1.mag_power_without_intimacy);
        objectObjectHashMap.put("def_without_intimacy", obj1.def_without_intimacy);
        objectObjectHashMap.put("origin_intimacy", obj1.origin_intimacy);
        objectObjectHashMap.put("douchong_rank", obj1.douchong_rank);
        objectObjectHashMap.put("fasion_id", obj1.fasion_id);
        objectObjectHashMap.put("fasion_visible", obj1.fasion_visible);
        objectObjectHashMap.put("auto_fight", obj1.auto_fight);
        objectObjectHashMap.put("suit_polar", obj1.suit_polar);
        objectObjectHashMap.put("all_polar", obj1.all_polar);
        objectObjectHashMap.put("upgrade_magic", obj1.upgrade_magic);
        objectObjectHashMap.put("upgrade_total", obj1.upgrade_total);
        objectObjectHashMap.put("silver_coin", obj1.silver_coin);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> ShouHu(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        ShouHu obj1 = (ShouHu) obj;
        objectObjectHashMap.put("id", obj1.id);
        objectObjectHashMap.put("listShouHuShuXing", obj1.listShouHuShuXing);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> ShouHuShuXing(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        ShouHuShuXing obj1 = (ShouHuShuXing) obj;
        objectObjectHashMap.put("no", obj1.no);
        objectObjectHashMap.put("type1", obj1.type1);
        objectObjectHashMap.put("str", obj1.str);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("skill", obj1.skill);
        objectObjectHashMap.put("type", obj1.type);
        objectObjectHashMap.put("shape", obj1.shape);
        objectObjectHashMap.put("nil", obj1.nil);
        objectObjectHashMap.put("penetrate", obj1.penetrate);
        objectObjectHashMap.put("metal", obj1.metal);
        objectObjectHashMap.put("max_degree", obj1.max_degree);
        objectObjectHashMap.put("color", obj1.color);
        objectObjectHashMap.put("exp", obj1.exp);
        objectObjectHashMap.put("store_exp", obj1.store_exp);
        objectObjectHashMap.put("salary", obj1.salary);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("suit_polar", obj1.suit_polar);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("max_life", obj1.max_life);
        objectObjectHashMap.put("speed", obj1.speed);
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> ShuXingUtil(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        ShuXingUtil obj1 = (ShuXingUtil) obj;
        return objectObjectHashMap;
    }

    ;

    public static Map<Object, Object> ZbAttribute(Object obj) {
        HashMap<Object, Object> objectObjectHashMap = new HashMap<>();
        ZbAttribute obj1 = (ZbAttribute) obj;
        objectObjectHashMap.put("id", obj1.id);
        objectObjectHashMap.put("phy_power", obj1.phy_power);
        objectObjectHashMap.put("mag_power", obj1.mag_power);
        objectObjectHashMap.put("speed", obj1.speed);
        objectObjectHashMap.put("life", obj1.life);
        objectObjectHashMap.put("skill_low_cost", obj1.skill_low_cost);
        objectObjectHashMap.put("mstunt_rate", obj1.mstunt_rate);
        objectObjectHashMap.put("wood", obj1.wood);
        objectObjectHashMap.put("water", obj1.water);
        objectObjectHashMap.put("fire", obj1.fire);
        objectObjectHashMap.put("earth", obj1.earth);
        objectObjectHashMap.put("resist_metal", obj1.resist_metal);
        objectObjectHashMap.put("damage_sel", obj1.damage_sel);
        objectObjectHashMap.put("stunt_rate", obj1.stunt_rate);
        objectObjectHashMap.put("double_hit_rate", obj1.double_hit_rate);
        objectObjectHashMap.put("release_forgotten", obj1.release_forgotten);
        objectObjectHashMap.put("ignore_all_resist_except", obj1.ignore_all_resist_except);
        objectObjectHashMap.put("stunt", obj1.stunt);
        objectObjectHashMap.put("def", obj1.def);
        objectObjectHashMap.put("dex", obj1.dex);
        objectObjectHashMap.put("wiz", obj1.wiz);
        objectObjectHashMap.put("family", obj1.family);
        objectObjectHashMap.put("life_recover", obj1.life_recover);
        objectObjectHashMap.put("all_skill", obj1.all_skill);
        objectObjectHashMap.put("portrait", obj1.portrait);
        objectObjectHashMap.put("resist_frozen", obj1.resist_frozen);
        objectObjectHashMap.put("resist_sleep", obj1.resist_sleep);
        objectObjectHashMap.put("resist_forgotten", obj1.resist_forgotten);
        objectObjectHashMap.put("resist_confusion", obj1.resist_confusion);
        objectObjectHashMap.put("longevity", obj1.longevity);
        objectObjectHashMap.put("resist_wood", obj1.resist_wood);
        objectObjectHashMap.put("resist_water", obj1.resist_water);
        objectObjectHashMap.put("resist_fire", obj1.resist_fire);
        objectObjectHashMap.put("resist_earth", obj1.resist_earth);
        objectObjectHashMap.put("exp_to_next_level", obj1.exp_to_next_level);
        objectObjectHashMap.put("all_resist_except", obj1.all_resist_except);
        objectObjectHashMap.put("accurate", obj1.accurate);
        objectObjectHashMap.put("mana", obj1.mana);
        objectObjectHashMap.put("parry", obj1.parry);
        objectObjectHashMap.put("super_excluse_wood", obj1.super_excluse_wood);
        objectObjectHashMap.put("super_excluse_water", obj1.super_excluse_water);
        objectObjectHashMap.put("super_excluse_fire", obj1.super_excluse_fire);
        objectObjectHashMap.put("super_excluse_earth", obj1.super_excluse_earth);
        objectObjectHashMap.put("B_skill_low_cost", obj1.B_skill_low_cost);
        objectObjectHashMap.put("enhanced_wood", obj1.enhanced_wood);
        objectObjectHashMap.put("enhanced_water", obj1.enhanced_water);
        objectObjectHashMap.put("enhanced_fire", obj1.enhanced_fire);
        objectObjectHashMap.put("enhanced_earth", obj1.enhanced_earth);
        objectObjectHashMap.put("mag_dodge", obj1.mag_dodge);
        objectObjectHashMap.put("ignore_mag_dodge", obj1.ignore_mag_dodge);
        objectObjectHashMap.put("jinguang_zhaxian_counter_att_rate", obj1.jinguang_zhaxian_counter_att_rate);
        objectObjectHashMap.put("C_skill_low_cost", obj1.C_skill_low_cost);
        objectObjectHashMap.put("D_skill_low_cost", obj1.D_skill_low_cost);
        objectObjectHashMap.put("super_poison", obj1.super_poison);
        objectObjectHashMap.put("ignore_resist_wood", obj1.ignore_resist_wood);
        objectObjectHashMap.put("ignore_resist_water", obj1.ignore_resist_water);
        objectObjectHashMap.put("ignore_resist_fire", obj1.ignore_resist_fire);
        objectObjectHashMap.put("ignore_resist_earth", obj1.ignore_resist_earth);
        objectObjectHashMap.put("ignore_resist_forgotten", obj1.ignore_resist_forgotten);
        objectObjectHashMap.put("super_confusion", obj1.super_confusion);
        objectObjectHashMap.put("super_sleep", obj1.super_sleep);
        objectObjectHashMap.put("enhanced_metal", obj1.enhanced_metal);
        objectObjectHashMap.put("super_forgotten", obj1.super_forgotten);
        objectObjectHashMap.put("super_frozen", obj1.super_frozen);
        objectObjectHashMap.put("ignore_resist_frozen", obj1.ignore_resist_frozen);
        objectObjectHashMap.put("ignore_resist_sleep", obj1.ignore_resist_sleep);
        objectObjectHashMap.put("ignore_resist_confusion", obj1.ignore_resist_confusion);
        objectObjectHashMap.put("super_excluse_metal", obj1.super_excluse_metal);
        objectObjectHashMap.put("ignore_resist_poison", obj1.ignore_resist_poison);
        objectObjectHashMap.put("tao_ex", obj1.tao_ex);
        objectObjectHashMap.put("release_confusion", obj1.release_confusion);
        objectObjectHashMap.put("release_sleep", obj1.release_sleep);
        objectObjectHashMap.put("release_frozen", obj1.release_frozen);
        objectObjectHashMap.put("release_poison", obj1.release_poison);
        return objectObjectHashMap;
    }

    ;
}